by (W) Heather Einhorn; Adam Staffaroni; Barbara Perez Marquez (A) Sonia Liao
The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist’s megalomania.Our heroic teen science prodigies are back for a new mission with the Curie Society, an elite secret organization within which brilliant women can pursue the furthest reaches of their intellect. This time, Eris has returned as well, with startling new tech to wield in its sinister plans!There’s a world of possibilities awaiting the brilliant young scientists of the Curie Society—but what if the designs of their criminally brilliant one-time partner threaten that world? Taj, Maya, and Simone are off to Madrid to help the local Curie Society chapter at a big technology conference, and this sunny working vacation is about to go haywire! Taj's high school friends are also in town for an international E-sports tournament, and she is torn between work and play. With a key member of the team distracted, the nefarious Eris organization sees a golden opportunity to step in and seize the advantage. They’re using an AI translator to stoke tensions at the conference, but to what end? When the plot is uncovered, the Curie Society must use every weapon in their intellectual arsenal—and every member will need to be in play—to defuse a global catastrophe!
Heather Einhorn (Co-Creator) grew up loving Teenage Mutant Ninja Turtles, Batgirl, female detective stories, and teen spy thrillers, so she started EEP Universe to make her own. In her career she’s worked with Godzilla, Batman, and Superman, and as an executive producer for EEP she co-created the teen detective scripted podcast series Lethal Lit: A Tig Torres Mystery, the science adventure graphic novel series The Curie Society, and the webcomic/pop music star Free Hexel, among many others. She lives in New York City and Southampton with her creative partner, Adam Staffaroni.Adam Staffaroni (Co-Creator) is a lifelong fan of comics, and as an editor he’s worked on books starring Punky Brewster, Care Bears, Peanuts, and many more. Now an executive producer for EEP Universe, Adam creates new worlds for young readers with his creative partner, Heather Einhorn. He’s a graduate of Dartmouth College and received an MFA as part of the first-ever graduating class at the Center for Cartoon Studies.
RESTRICTIONS: World (immagine)
Categoria: Books: graphic novels (in preordine)
Uscita: 24/03/26
Ordinabile fino al 23/02/26
By Heather Einhorn. Artist Sonia Liao.
Prezzo di copertina: USD 24,95
Prezzo HoVistoCose: EUR 22,51
serie
Data di uscita: 24/03/26
Final Order Cutoff: 23/02/26 (se ordinato entro questa data - un paio di giorni prima per permetterci di ordinarlo - le possibilitĂ che l'ordine verrĂ soddisfatto sono molto alte)
by (W) Raiford Guins
Why and how Atari’s first video game PONG established an industry that shapes consumers’ relationships to technology to this day.PONG is one of the longest- and most consistently circulating video games. Released in 1972, it remains at our fingertips as Android or iOS app, hosted at freepong.org and the Internet Archive, and even released as A Tiny Game of Pong for the Apple Watch. Despite its simplicity and ubiquity, Atari’s PONG encapsulates far more than the history of a video game and an iconic game company. King PONG is the first book dedicated to an unassuming game that changed the world. Through the prisms of product positioning, market development, and category creation, Raiford Guins answers the question of why Atari’s inaugural product succeeded and why it endures.The author of Game After and Atari Design, and an excavator of the “Atari landfill” in New Mexico, Guins brings us a unique history that reconsiders the launch of Atari’s PONG through the lens of the company’s business practices. He follows the young Silicon Valley startup from its early days of positioning its new product within the existing coin-op amusement industry to its establishment of a consumer industry for home video games—a story of remarkable market development innovation. Written with a passion for video games and a historian’s insight, the book animates the business exploits of one of the fastest growing and most influential companies ever.
Raiford Guins is Professor and Chair of Cinema and Media Studies in the Media School at Indiana University, Bloomington. A few of his books include Atari Design and Game After (MIT Press). Guins also coedits the MIT Press’s Game Histories book series with Henry Lowood.
RESTRICTIONS: World (immagine)
Categoria: Books: graphic novels
Uscita: 10/02/26
Ordinabile fino al 12/01/26
By Raiford Guins.
Prezzo di copertina: USD 19,95
Prezzo HoVistoCose: EUR 18,00
serie
Data di uscita: 10/02/26
Final Order Cutoff: 12/01/26 (se ordinato entro questa data - un paio di giorni prima per permetterci di ordinarlo - le possibilitĂ che l'ordine verrĂ soddisfatto sono molto alte)
$24,95
